-----------------------------------------
-- ID: 4353
-- Item: sea_bass_croute
-- Food Effect: 30Min, All Races
-----------------------------------------
-- MP % 5
-- Dexterity 4
-- Mind 5
-- Accuracy 3
-- Ranged Accuracy % 6 (cap 20)
-- HP recovered while healing 9
-- MP recovered while healing 2
-----------------------------------------

require("scripts/globals/status");

-----------------------------------------
-- OnItemCheck
-----------------------------------------

function onItemCheck(target)
local result = 0;
	if (target:hasStatusEffect(EFFECT_FOOD) == true) then
		result = 246;
	end
return result;
end;

-----------------------------------------
-- OnItemUse
-----------------------------------------

function onItemUse(target)
	target:addStatusEffect(EFFECT_FOOD,0,0,1800,4353);
end;

-----------------------------------
-- onEffectGain Action
-----------------------------------

function onEffectGain(target,effect)
	target:addMod(MOD_FOOD_MPP, 5);
	target:addMod(MOD_FOOD_MP_CAP, 999);
	target:addMod(MOD_DEX, 4);
	target:addMod(MOD_ACC, 3);
	target:addMod(MOD_FOOD_RACCP, 6);
	target:addMod(MOD_FOOD_RACC_CAP, 20);
	target:addMod(MOD_HPHEAL, 9);
	target:addMod(MOD_MPHEAL, 2);
end;

-----------------------------------------
-- onEffectLose Action
-----------------------------------------

function onEffectLose(target,effect)
	target:delMod(MOD_FOOD_MPP, 5);
	target:delMod(MOD_FOOD_MP_CAP, 999);
	target:delMod(MOD_DEX, 4);
	target:delMod(MOD_ACC, 3);
	target:delMod(MOD_FOOD_RACCP, 6);
	target:delMod(MOD_FOOD_RACC_CAP, 20);
	target:delMod(MOD_HPHEAL, 9);
	target:delMod(MOD_MPHEAL, 2);
end;
